Game Boy Advance Architecture - Rodrigo Copetti

Game Boy Advance Architecture

By Rodrigo Copetti

  • Release Date: 2019-08-18
  • Genre: Computers

Available here:

Link #1 Link #2

Description

The internal design of the Game Boy Advance is quite impressive for a portable console that runs on two AA batteries.

This console will carry on using Nintendo's signature GPU. Additionally, it will introduce a relatively new CPU from a British company that will surge in popularity in the years to come.

Architecture of Consoles: A Practical Analysis

Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve 'incrementally', new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can't be summarised by its 'bits', megahertz, amount of RAM and whatnot.

This is not a developer manual, just an in depth introduction to how each system worked internally. Bear in mind that tech has gotten really complicated lately, so if you struggle to follow my latest articles, try reading the early ones first. They introduce many concepts and definitions that are constantly revisited. Basic knowledge of computing is preferable, however, I try really hard to adapt my content for wider audiences, so please don't be afraid to give it a try!

About this edition

This edition originates from the article initially published on my personal website, it's been re-styled to take advantage of the capabilities of eBook documents.

While identical content-wise, interactive widgets have been simplified to work with a static environment - in other words, anything that physical pages allow us :), though these will offer a link to the original article in case the reader wants to try the 'full version'. Please keep this in mind when you see references to interactivity throughout the writings.

Comments